Texture Shaders
Labels
-
ASCII
-
TextureShader
-
Binary
-
txsu
( =
0x74787375
)
Description
A texture shader is used to apply a texture to a surface in shading.
Parent Hierarchy
Shared, shape, shader, surface shader.
Child Objects
Pixmap texture object. A texture shader always has one child object.
Example
Container (
TextureShader ( )
PixmapTexture ( ... )
)
© 1997 Apple Computer, Inc.
Previous | QD3D Book | Overview | Chapter Contents | Next |